//var startX: float;

//var endX: float;

//var duration: float;

// 
//var speed;
//var startTime: float;

// public var shipref: shipmove;
// 
// public static var bounceme = true;

//function Start() {

//  startTime = Time.time;
//  speed = 130;

//}

// 

//function OnGUI() {
//if(bounceme){
//  var fracTime = (Time.time - startTime) / duration;

// // var xPos = Mathf.Lerp(startX, endX, fracTime);
////  var xPos = Mathf.PingPong(Time.time * speed, endX);

// // GUI.Label(new Rect(Screen.width/2 - 80, Screen.height/ 2 + xPos - 200, 200, 20), "Click Ship To Play!!!");

//}

//}